The passing capture must take place at the next turn or the right to do so is lost. [3] Capturing by the way is a common theme in chess compositions. Finally, this exquisite and rare example of a passing movement leads to Gunnar Gundersen`s checkmate. An outside peasant is a wealthy peasant separated from the rest of the peasants by a series of files, distracting the opposing king (and sometimes other figures) from the defense of his other peasants. Such a pawn often represents a significant advantage for its owner, since the opposing king does not have the necessary range to cover both sides of the board. A peasant passed from the outside is also powerful in an endgame with minor figures. It is not as powerful in an endgame with towers when the opposite tower can come behind the pawns (see diagram), as in Tarrasch`s rule (Müller & Pajeken 2008: 40 – 41), (Levenfish & Smyslov 1971: 157). The passing rule was then created to avoid such a radical change in the dynamics of the game. This rule prevented players from being able to create rich pawns by simply jumping to the side of an enemy pawn, which made the game of chess more exciting.
Allowing capture in passing, with the introduction of the first dubious move for pawns, was one of the last major rule changes in European chess and took place between 1200 and 1600. [a] In most places, the passing rule was adopted at the same time as allowing the farmer to move two fields on his first move, but it was not generally accepted until the Italian rules were changed in 1880. [7]: 124-125 In chess, a rich peasant is a peasant without opposing pawns in order to prevent him from rising to eighth place; that is, there are no opposing pawns in front of it, neither on the same file nor on adjacent files. A passing farmer is sometimes colloquially called a passerby. Past pawns can be an advantage, as only the opponent`s figures can prevent them from climbing. However, as peasant movements have changed, so has the dynamics of the game. A fit pawn is a great advantage for the player who has it. But since a farmer could now move two fields on his first move, it was easier to create a rich farmer. Now you understand the basics of moving parts.
However, before challenging your friend to a game, it would be good to know these particular rules. To better understand the rule of chess by the way, let`s take a look at the following example: A striking (though very unusual) example of the power of rich peasants is the completion of an end-game study by Leopold Mitrofanov (see diagram). Black, with a lady, a bishop and a jumper, is powerless against the two existing white peasants, who threaten both 10.b7# and 10.c8=Q+ Bb8 11.b7#. By the way (French: [ɑ̃ paˈsɑ̃], lit. by the way) is a chess movement. [1] This is a special peasant catch that can only occur immediately after a farmer has moved two fields from his starting field, and he could have been caught by an enemy farmer if he had advanced only one field. The adversary conquers the farmer who has just been moved “by” through the first field. The result is the same as if the farmer had advanced from only one field and the opposing farmer had conquered it normally. A deceased farmer is a criminal who should be kept under lock and key.
Soft measures such as police surveillance are not enough.— Aron Nimzowitsch Another rule concerning farmers is called “en passant”, which is French for “en passant”. If a farmer moves two fields in his first turn and thus lands on the side of an opponent`s pawn (effectively jumping beyond the other farmer`s ability to conquer it), that other farmer has the opportunity to catch the first pawn when he passes. This special train must be carried out immediately after the passage of the first farmer, otherwise the possibility of catching it will no longer be available. Click on the example below to better understand this strange but important rule. threat 2.Qf2#. The movements of the black e-farmer are limited in unusual ways. Capturing by passing 1…exd3 e.p.+ is illegal (it exposes the king for verification), but in this case the opponent is allowed to catch the pawn “while he walks” in the first field. The result is the same as if the farmer had advanced from only one field and the opposing farmer had conquered it. From the starting position, the farmer can even move two fields forward if he wishes.
If a farmer wants to take a different number, he has to move a field diagonally. Peasants are only allowed to advance as loyal infantrymen, but never backwards. By the way is an exception to this rule. This type of conquest cannot take place if the fisher farmer has already advanced four or more fields. Another case where this capture is not allowed is when the opposing farmer lands right next to your pawn, but only after two moves. By the way is a typical movement that is observed in many grandmaster games. Here are some cases where famous chess players have used this movement. An example that shows the effect of captures by passing over pins is this composition by Sommerfeldt from 1902:[14] Since rich peasants do not have opposing pawns to stop them, the threat of Queening often forces the opponent to use a figure to block or catch the pawn, thus losing valuable and immobilizing time or perhaps even losing material (as if a defender of the blocking figure were forced to: to get around). In fact, the value of a farmer or group of highly advanced farmers is often equal to or even greater than that of a figure. Four examples of this can be seen in the subdivided diagram.
In the upper left quadrant of the board, the connected adjustment pawns from White to sixth place are superior to the Tower of Black. Even when on the move, the black can`t stop one of the white farmers from feeding. Similarly, the Bishop of Black in the upper right quadrant cannot restrain the two peasants of White. White queens a farmer after 1. f7 (1.h7 also works) Bxf7 2. h7 followed by 3. h8 = Q. In the lower left quadrant, the Lady of White cannot prevent the peasant of Black from seasoning the black without holding the black. The lower right quadrant highlights how clumsy a jumper is in the face of a fit farmer, especially a tower builder. The White Rider is actually worse than useless when he tries to stop the Black Peasant.
He can`t do it himself, and if the King of White (who could catch the pawn if the jumper wasn`t there) approaches with 1. Kf2 (hoping 1…hxg2? 2.Kxg2), Black plays 1.h2! and 2. h1=Q. We hope this article has been informative for you and that you are interested in learning more about rules and chess pieces now! If you would like to make any comments, feel free to leave a comment. Past pawns are especially important in the final phase, often of crucial importance. The position presented is a dramatic example of this. The White has no suitable peasants and seems to be in desperate trouble while the King of the Blacks soon introduces the Peasants of the Whites with . Kg4. In fact, white creates a farmer who went through a sacrifice combination and wins: 1. g6! fxg6 (or 1…hxg6 2.f6! gxf6 3.h6!) 2. h6! gxh6 3.
f6! and White`s newly created rich peasant becomes queen. If it is the train of black, he must avoid this combination by the 1st g6! (not 1…f6 2.h6!, always 1…h6 2.f6!). A rich peasant who is protected by his own peasants is called a rich protected farmer. In the first diagram of this article, farmers on files B and E are protected passport farmers. Two or more rich peasants on the neighboring files are called connected followers (see connected peasants), and they are very strong. In the diagram above, farmers b and c of white are connected to wealthy farmers. A pair of interconnected adept farmers is sometimes called a steamroller. It is often strategically advantageous for the party with connected rich peasants to put them in the same rank and then move them forward in tandem, as this complicates the blockade.
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